A K Peters/CRC Press

52 livro(s) disponível(is)

GPU Pro 360 Guide to Rendering (English Edition)
GPU Pro 360 Guide to Rendering (English Edition)
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Audio Anecdotes: Tools, Tips, and Techniques for Digital Audio (English Edition)
Audio Anecdotes: Tools, Tips, and Techniques for Digital Audio (English Edition)
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Mathematical Puzzles: Revised Edition (AK Peters/CRC Recreational Mathematics Series) (English Edition)
Mathematical Puzzles: Revised Edition (AK Peters/CRC Recreational Mathematics Series) (English Edition)
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games (English Edition)
Game Design Workshop: A Playcentric Approach to Creating Innovative Games (English Edition)
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Digital Love: Romance and Sexuality in Games (English Edition)
Digital Love: Romance and Sexuality in Games (English Edition)
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Data Visualization in Excel: A Guide for Beginners, Intermediates, and Wonks (AK Peters Visualization Series) (English Edition)
Data Visualization in Excel: A Guide for Beginners, Intermediates, and Wonks (AK Peters Visualization Series) (English Edition)
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Adapted Wavelet Analysis: From Theory to Software (English Edition)
Adapted Wavelet Analysis: From Theory to Software (English Edition)
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Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality (English Edition)
Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality (English Edition)
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Lessons in Play: An Introduction to Combinatorial Game Theory, Second Edition (English Edition)
Lessons in Play: An Introduction to Combinatorial Game Theory, Second Edition (English Edition)
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Service Robots (English Edition)
Service Robots (English Edition)
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Unreal Game Development (English Edition)
Unreal Game Development (English Edition)
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Game Development and Simulation with Unreal Technology, Second Edition (English Edition)
Game Development and Simulation with Unreal Technology, Second Edition (English Edition)
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The Complete Guide to Blender Graphics: Computer Modeling and Animation: Volume One (English Edition)
The Complete Guide to Blender Graphics: Computer Modeling and Animation: Volume One (English Edition)
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The Fatherland Files (English Edition)
The Fatherland Files (English Edition)
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Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time (English Edition)
Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time (English Edition)
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Homage to a Pied Puzzler (English Edition)
Homage to a Pied Puzzler (English Edition)
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How to Win More: Strategies for Increasing a Lottery Win (English Edition)
How to Win More: Strategies for Increasing a Lottery Win (English Edition)
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Artificial Intelligence for Computer Games: An Introduction (English Edition)
Artificial Intelligence for Computer Games: An Introduction (English Edition)
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Game AI Pro: Collected Wisdom of Game AI Professionals (English Edition)
Game AI Pro: Collected Wisdom of Game AI Professionals (English Edition)
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3D Engine Design for Virtual Globes (English Edition)
3D Engine Design for Virtual Globes (English Edition)
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Displays: Fundamentals & Applications, Second Edition (English Edition)
Displays: Fundamentals & Applications, Second Edition (English Edition)
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Graphics Shaders: Theory and Practice, Second Edition (English Edition)
Graphics Shaders: Theory and Practice, Second Edition (English Edition)
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Game Engine Gems 3 (English Edition)
Game Engine Gems 3 (English Edition)
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Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition (English Edition)
Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition (English Edition)
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Game Engine Gems 2 (English Edition)
Game Engine Gems 2 (English Edition)
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Crafting by Concepts: Fiber Arts and Mathematics (AK Peters/CRC Recreational Mathematics Series) (English Edition)
Crafting by Concepts: Fiber Arts and Mathematics (AK Peters/CRC Recreational Mathematics Series) (English Edition)
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Game Engine Architecture, Third Edition (English Edition)
Game Engine Architecture, Third Edition (English Edition)
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Misteaks. . . and how to find them before the teacher does. . .: A Calculus Supplement, 3rd Edition (English Edition)
Misteaks. . . and how to find them before the teacher does. . .: A Calculus Supplement, 3rd Edition (English Edition)
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Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality (English Edition)
Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality (English Edition)
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Learning C# Programming with Unity 3D, second edition (English Edition)
Learning C# Programming with Unity 3D, second edition (English Edition)
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Honoring the Code: Conversations with Great Game Designers (English Edition)
Honoring the Code: Conversations with Great Game Designers (English Edition)
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Numbers at Work: A Cultural Perspective (English Edition)
Numbers at Work: A Cultural Perspective (English Edition)
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Mathematical People: Profiles and Interviews (English Edition)
Mathematical People: Profiles and Interviews (English Edition)
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Winning Ways for Your Mathematical Plays, Volume 4 (AK Peters/CRC Recreational Mathematics Series) (English Edition)
Winning Ways for Your Mathematical Plays, Volume 4 (AK Peters/CRC Recreational Mathematics Series) (English Edition)
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Winning Ways for Your Mathematical Plays: Volume 1 (AK Peters/CRC Recreational Mathematics Series) (English Edition)
Winning Ways for Your Mathematical Plays: Volume 1 (AK Peters/CRC Recreational Mathematics Series) (English Edition)
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